Okay ... so I played this several times now because I thought I did something wrong in the end ...
But apparently there is no ''good'' ending...
I think this game is really confusing...
I mean the graphics are innovative ... tho the Story is... yeah as the Tags say already Abstract... I guess that is why there is so much negative feedback as well ... Once you get the king gets kidnapped and looses his memory over this well... it's okay but than again ... really really short ... it took me maybe 3minutes to get to that ending...?
...and most of that time was spend watching that guy walk, while I could not do or click anything else... (it would be nice if we could cancel the last choice by making a new one... so I click right he starts walking but I click left and he just stops turns around goes left...maybe...)
It does lack the typical feedback methods and it has no learning curve. As a player I get thrown into a foreign world and this game doesn't help me at all, when making my first steps.
The first obstacle was super random: A statue is blocking my way and when I walk back in the direction where I came from I will not go back to the previous room, but instead magically get transported to the other end of the screen and so I can go on... Here would be a really good moment to tell the player that things may not always be as expected in this world and that he should just try thing... or something alike this...
The controls are also confusing since sometimes I can click things on Screen like a button, while to go into a cave I have to click the rim of the screen (What is also the standard way to move...). You could either try to unify the controls so that we always have the same or you could make them act different. It would be nice to have objects that I can click light up or maybe they could have a red halo... something showing, I can click this, while the Mouse could transform into an Error when we get to the Rim of a page or a door we can enter ... this would clarify a lot.
The 'gift' of stealing names is also rather confusing and never gets explained or exampled to the player. A little tutorial and positive feedback when I do apply the right name to the right person would really help here... The idea of changing peoples behaviour is really nice, but it could be used more intense. We just get this ability and we change exactly 3 names and the game is over... I think there is a lot more potential in there and you could for example try to build up on this ability, we just get the names we need in a linear form we don't have to go back or swap special names with others... if there was a need for that it would create a nice puzzle-challenge
I'd call it rather an interactive story than a Point and Click Adventure. It does have more in common with a book than a game, what shall not insult you as the creators, but I think it does not fulfil the needs of a game, but rather is a little nice story demo.
PS: What's up with that flower? ... Did I miss something? ... it seems to be the icon of the game tho in the game if has no real function ... it's just being there in a dead end telling you you can't steal his name...